lanchka Posted March 21, 2005 Share Posted March 21, 2005 Hello All. I have been using houdini for sometime now and have become pretty decent at modelling in houdini now. But now to learn the other aspects of Houdini I am very unclear as to what I should do. I have downloaded the entire set of video tutorials,the online browser,the online pdfs(legacy materials),every 3d buzz vtm.... But I just dont know in what order I should take them all. I opened up Vtm issue 1 from 3dbuzz and all seemed fine till I I opened up issue 2.I mmediately there was a rigged skeleton and I have no idea how to create that. Similarly a number of tutorial videos are hosted without their support files(since I dont have the version 5 cd) and I am unable to follow them. I am VERRRRRRRRRy EXASPERATED. Please anybody who has done these tutorials,give me some advice as to what order I should be following. I am in India and as far as I know there are no users of houdini to my knowledge Any help is welcome Cheers Lanchka I have posted in the community forum as well.Hope for more replies Quote Link to comment Share on other sites More sharing options...
michael Posted March 21, 2005 Share Posted March 21, 2005 the best way to learn is to be actually doing something... if you've reached a point in modeling that you're happy with and want to move on to learn another aspect of Houndini - I'd go with something that you're interested in - how about shading?...you could start texturing your models - learn the UV tools, learn some of the shader tools, VOPs etc... or if that doesn't sound like fun...how about animation? you could rig up a model or use some of the one privided (beatrice? or the human at Side Effects).... or rigging...grab a model you have or find one on the net and rig it up..... it helps to have some goal in mind....what would you like to do = something to learn... hth Quote Link to comment Share on other sites More sharing options...
djpeanut Posted March 22, 2005 Share Posted March 22, 2005 I've been using Houdini for 6 months and I still feel like I've only scratched the surface. The most difficult thing to get your head round is the way in which everything works, if that makes any sense. The entire thing is built around networks and channels. What I did was spend a couple of weeks watching every video tutorial under the sun, until the sound of the voiceover made my head implode. It also helps to actually follow the tutorials in Houdini as well. Then I worked through a few written tutorials. Finally I got going on a small project. Try and get a project going that requires you to use a wide variety of different diciplines - i.e. modelling, rigging, animation, shading, lighting, camming, and try and get CHOP (channels) particles and compositing in there as well. Mine was a simple 30-second toy robot animation that used all of the above (except particles). Like arctor said, if you have an aim in mind, you'll work out how everything is done. That said, I've spent almost 3 months modelling, shading and rigging one character, and only now is it nearing completion, so it's easy to specialise in one area (like modelling in your case). But you learn a hell of a lot by tackling a specific problem and getting to grips with how Houdini can be used to solve it. It really improves your understanding of how to use the program as a whole. And I still feel like have no idea Quote Link to comment Share on other sites More sharing options...
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