suchandra Posted July 13, 2016 Share Posted July 13, 2016 (edited) Hi guys, I new in Fx i do lighting in houdini now i am learning.I have stucked somewhere, for that need your help. i have infinite pattern design of particle dots. . . . . . . . # . # . # . # . # . # . . . . . . . . # . # . # . # . # . # . . . . . . . . i am generating this pattern from texture. particles from texture. those are static particles not emitting or moving, now i want to emit particles from dot and those dots will create another design ( . > # ). and dots will disappear. here comes problem, how to tell particles to go where and generate which design. as u can see above. each dot will emit particles and will go to three sides and generates the design. any suggestion? Edited July 13, 2016 by suchandra 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 13, 2016 Share Posted July 13, 2016 (edited) You need to attach a goal position as an attribute to each particle. You can use a PopSteerSeek node to cause a particle to travel to a goal position. Once the particle reaches the goal, generate a new goal for that particle and it will merrily move to the next goal as long as it is alive. Edited July 13, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
suchandra Posted July 13, 2016 Author Share Posted July 13, 2016 Thanks for the reply atom I forgot to mention that these particles are on deforming geometry like cloth or grid which is deforming. one point will generate three design cause one point is connected to three design and its infinite, one point will emit three particle lines and create three design simultaneously, then i also it will work? Quote Link to comment Share on other sites More sharing options...
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