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particle morphing


suchandra

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Hi guys,

I new in Fx i do lighting in houdini now i am learning.I have stucked somewhere, for that need your help.

i have infinite pattern design of particle dots.

.     .     .     .     .     .     .

   # .   #  .  # .  # .   #  .  #  .

.     .     .     .     .     .     .

  # .   #  .  # .  # .   #  .  #   .

 .     .     .     .     .     .     .

i am generating this pattern from texture. particles from texture.
those are static particles not emitting or moving, now i want to emit particles from
dot and those dots will create another design ( . > # ). and dots will disappear.
here comes problem, how to tell particles to go where and generate which design.
as u can see above. each dot will emit particles and will go to three sides and generates the
design. any suggestion?

 

Edited by suchandra
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You need to attach a goal position as an attribute to each particle.

You can use a PopSteerSeek node to cause a particle to travel to a goal position. Once the particle reaches the goal, generate a new goal for that particle and it will merrily move to the next goal as long as it is alive.

Edited by Atom
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Thanks for the reply atom

I forgot to mention that these particles are on deforming geometry like cloth or grid which is deforming. one point will generate three design cause one point is connected to three design and its infinite, one point will emit three particle lines and create three design simultaneously,  then i also it will work?

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