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White water problems


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Hi guys!

How to make the particles are only on the surface as in this example .
 
 
In my case most of the particles are under water . 
https://dl.dropbox.com/s/o1j4oqns3wdt3l7/Снимок7777.PNG?dl=0
It bubbles, but in the example they are all on the surface
https://dl.dropbox.com/s/6vffkjuv3xyzxfk/Снимок123654.PNG?dl=0
which the author uses to do so. 
I cuts flipsurface, by bounding volume for top surface field, but most of the particles is still under water . 
Foam is not enough. I need more foam above the surface.
Edited by kruasan05
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Also what I did once, I just wrote out .bgeo with all particles and before rendering used transform to lift it up on y axes a bit. Also one way to fake it a bit.

Shame that for getting more foam if you increase particle count, you get more bubbles as well. and I got to a point where my system couldn`t handle it. and crashed. cant afford 64 Gb RAM, That`s why I used this vops for adding foam. But Graham`s simulations are all great and something to look up to and reach to :)

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6 minutes ago, cudarsjanis said:

Also what I did once, I just wrote out .bgeo with all particles and before rendering used transform to lift it up on y axes a bit. Also one way to fake it a bit.

Shame that for getting more foam if you increase particle count, you get more bubbles as well. and I got to a point where my system couldn`t handle it. and crashed. cant afford 64 Gb RAM, That`s why I used this vops for adding foam. But Graham`s simulations are all great and something to look up to and reach to :)

Graham was used 32 gb in this sim. In my case 80 mln core. 60 in WW. Ram 32 gb

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