crovfx Posted July 18, 2016 Share Posted July 18, 2016 Hi all, I am working on a large scale explosion and as the explosion evolves over time I am loosing the nice looking billowy detail on the neck and at the bottom of the explosion. I have tried a few things but without success and was wondering if anyone has had any experience with a similar scenario. Should I be making a custom velocity field and then scale it up as the explosion evolves or possibly use a drag force that will be bounded just in the lower segment of the explosion ? Any suggestions and experiences are much appreciated Thank you Quote Link to comment Share on other sites More sharing options...
crovfx Posted July 18, 2016 Author Share Posted July 18, 2016 Figured it out; just putting the solution down in case someone else encounters the same problem. 1. On way of solving was to make another volume source in the pyro and have it source a 0 (zero) velocity volume that is placed in the region that needs to be slowed down. 2. It also worked (faster than the above) by using the velocity from the sop geo in the dop; make the geo -> iso offset -> scatter throughout the volume and then add some 0 velocity. Hope the above helps to anyone who encounters the same problem 1 Quote Link to comment Share on other sites More sharing options...
haggi Posted July 18, 2016 Share Posted July 18, 2016 Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.