arkahtek Posted July 18, 2016 Share Posted July 18, 2016 (edited) hi guys I'm trying to increase the resolution of my pyro sim without changing the look of the sim. Every time i increase the voxels/resolution from 0.1 to 0.05, the pyro Nuke "stalk" starts bending to the left. When i change it back to 0.1 it goes straight up like its supposed too. I tried to increase the viscosity in the pyro solver in the NUKE SECTION "( I labeled it ). It works to some degree, but it decreases the confinement and just makes it look to smooth. You'll see it when you guys dive into the Dop network. Can you guys give me some pointers or help on how to raise the resolution without changing the look of the sim? All i did with this sim really was use the shelf tools and key framed the velocity, temperature scale, in the pyro node etc.. HOUDINI 15.5 NUKE IN PROGRESS 2016.hip edit: Can anyone give me posters on how to up - res my cache files. Thanks Edited July 19, 2016 by arkahtek Quote Link to comment Share on other sites More sharing options...
carlo_c Posted July 19, 2016 Share Posted July 19, 2016 You can try to upres your sim, there is a shelf tool to get started I think it's under the container tools tab. Quote Link to comment Share on other sites More sharing options...
arkahtek Posted July 19, 2016 Author Share Posted July 19, 2016 ok i'll try that. thanks carlo. Did you get a chance to download the file and check it out? Quote Link to comment Share on other sites More sharing options...
Yon Posted July 19, 2016 Share Posted July 19, 2016 The best way to move forward from this problem is to up res as carlo said. Make sure your low res is cached with velocity. You can load it from disk into your up res network, It will say SOP path in the source node. This is always a good step to have in your workflow because you dont have to pay for HQ velocity data. And allows you to iterate at LQ and not have to worry about it looking different at higher resolution. Quote Link to comment Share on other sites More sharing options...
arkahtek Posted July 19, 2016 Author Share Posted July 19, 2016 Thank you yes I have it cached to disk in a .bgeo.sc file. I tried to up res it without the cache and it cause the stalk to bend ..so I'll try it with the cached version like you advise. I'll try it and get back to you guys. Quote Link to comment Share on other sites More sharing options...
arkahtek Posted July 19, 2016 Author Share Posted July 19, 2016 ok so how do i go about up-resing these cache files? Quote Link to comment Share on other sites More sharing options...
arkahtek Posted July 19, 2016 Author Share Posted July 19, 2016 Yon i tried putting in the path to my .bgeo files from my file cache node in the nuke pyro import. i don't see a box that says SOP path in the source volume node. There's a volume path box, i tried putting the file path in there...nothing seems to happen though. i need a walk thru of this..i tried looking for a Tut on this but they're from houdini 10. Quote Link to comment Share on other sites More sharing options...
rbowden Posted July 19, 2016 Share Posted July 19, 2016 This topic should help you out...Even has some example files for you.http://forums.odforce.net/topic/25109-pyro-upres-advise/ Quote Link to comment Share on other sites More sharing options...
arkahtek Posted July 19, 2016 Author Share Posted July 19, 2016 Thank you RBowden I'll check it out now Quote Link to comment Share on other sites More sharing options...
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