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Deep Shadows not working


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I'm trying to render a very large number of particles, using a shadow map generated from a volume to expedite render times...
For a test with an animated sphere and plane, I've generated the maps successfully per frame and viewed them in mplay to check they're fine, but mantra still seems to be generating shadows on the fly despite auto-generate shadow maps being unchecked.... changing the referenced shadow map frame on the light has no effect. Am I missing something? 

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Had checked that too - I'm beginning to think it's an IPR issue, because my mplay renders are looking up the DSMs... odd.

 

Edit: confirmed: IPR doesn't recognise the shadow maps. Is this a setting or expected behaviour?

Edited by benderonline
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