benderonline Posted July 21, 2016 Share Posted July 21, 2016 I'm trying to render a very large number of particles, using a shadow map generated from a volume to expedite render times... For a test with an animated sphere and plane, I've generated the maps successfully per frame and viewed them in mplay to check they're fine, but mantra still seems to be generating shadows on the fly despite auto-generate shadow maps being unchecked.... changing the referenced shadow map frame on the light has no effect. Am I missing something? Quote Link to comment Share on other sites More sharing options...
rbowden Posted July 21, 2016 Share Posted July 21, 2016 Long shot here but, did you check off Auto-Generate Shadow Maps on the mantra ROP also? That is under the Images--Output tab on the mantra rop. Quote Link to comment Share on other sites More sharing options...
benderonline Posted July 21, 2016 Author Share Posted July 21, 2016 (edited) Had checked that too - I'm beginning to think it's an IPR issue, because my mplay renders are looking up the DSMs... odd. Edit: confirmed: IPR doesn't recognise the shadow maps. Is this a setting or expected behaviour? Edited July 21, 2016 by benderonline Quote Link to comment Share on other sites More sharing options...
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