Hokmah Posted August 3, 2016 Share Posted August 3, 2016 (edited) Hey, I'm trying to create blow effects for my particles which will be snow. At this moment I have smoke advect which drive my particles but it still looks really bad. I would like to create light snow/grains like a dust which will unhide object after blow. Fox example: ball is hidden under the small amount of snow and someone blow this snow using mouth to unhide this object which is under it. hope it is enough clear to understand what I mean. advec.hipnc Edited August 3, 2016 by Hokmah Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 4, 2016 Share Posted August 4, 2016 I started this from scratch, this is how I would set that up. blow.grain.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Hokmah Posted August 4, 2016 Author Share Posted August 4, 2016 1 hour ago, Farmfield said: I started this from scratch, this is how I would set that up. blow.grain.hiplc Thank you so much Johnny Your solution is much better than my from 1st post. Now I have good starting point for this sim. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 4, 2016 Share Posted August 4, 2016 Great. I will also say that you can get really good results with custom velocity fields, like I used here... There's a link in the description of this video to another video where I link to the scene file. Quote Link to comment Share on other sites More sharing options...
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