Lukich Posted April 4, 2005 Share Posted April 4, 2005 hello again. another quick question - i'm using a particle sop to deform some geometry and want to add randomness to the movement based on the particle ID. ther's a button there called add particle id, but when i click on it nothing happens. the only reference to point numbers that i found was vertice numbers. my question is - what is the variable that defines particle sop id? i tried both $pt and $id, but they didn't work. thanks, luka Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted April 5, 2005 Share Posted April 5, 2005 The add particle ID toggle only applies when the behavior is set to "Particle System". When its set to "Modify Source Geometry" is just acting as another deformer and not actually creating a particle system. If you just want to and some randomness to some points you could try to use the point Sop? jim. Quote Link to comment Share on other sites More sharing options...
Lukich Posted April 5, 2005 Author Share Posted April 5, 2005 I guess that's what I'll have to end up doing. Thanks Wolfood. Quote Link to comment Share on other sites More sharing options...
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