Harsh Posted August 11, 2016 Share Posted August 11, 2016 Hello fellow effects artist. This my first post here. For a fast flying camera shot I am responsible to create a large ocean. I am using ocean spectrum nodes to simulate it in Houdini 15.5 But the waves looks very identical to each other. Is there a way to make it look more realistic with variation and cusps? Any reply would help. Thanks Test_Ocean25.exr Quote Link to comment Share on other sites More sharing options...
vijay_7363 Posted August 12, 2016 Share Posted August 12, 2016 for a flying camera on ocean you might need several patches of grid, then you can apply same setting of ocean spectrum to match it without any visible seam on the connecting edges of two grids. you can also do a mix of ocean spectrums to add variations in ocean. like one spectrum is for big waves and other for smaller waves. and more... and if your camera is too close to water and its traveling fast then with motion blur you can get away and might not need much variation. but it an artistic call for you to take. Quote Link to comment Share on other sites More sharing options...
vijay_7363 Posted August 12, 2016 Share Posted August 12, 2016 to blend between two ocean spectrums you have to use volumemix node and connect spectrum nodes to its inputs and volumemix output to ocean evaluate. volumemix settings: you can set mix method to add i personally like blend. other values you can adjust according to your need. Quote Link to comment Share on other sites More sharing options...
Harsh Posted August 12, 2016 Author Share Posted August 12, 2016 Thankyou so much Vijay. This gives me a certain idea on how to approach it. I will try it right away. Quote Link to comment Share on other sites More sharing options...
Harsh Posted August 16, 2016 Author Share Posted August 16, 2016 (edited) I tried it but seems like i need to bake multiple displacement maps and then edit the shader to give me the result i want. Sounds a bit too much but once i get the technique i will publish an in depth process on it as whole internet is pretty clueless about this. Edited August 16, 2016 by Harsh Quote Link to comment Share on other sites More sharing options...
rbowden Posted August 16, 2016 Share Posted August 16, 2016 Baking two displacement maps seems like it is too much? It is pretty common to do that actually... The whole internet isn't clueless on how to do this. It has been done before and you can find out how to do it by doing a quick search here on and on sidefx.https://vimeo.com/160341035 http://forums.odforce.net/topic/26234-ocean-displacement-intensity/ Both of those links should get you more than enough information to get started. 1 Quote Link to comment Share on other sites More sharing options...
Harsh Posted August 16, 2016 Author Share Posted August 16, 2016 Thanks for sharing Ryan. Quote Link to comment Share on other sites More sharing options...
vijay_7363 Posted August 17, 2016 Share Posted August 17, 2016 Thanks Ryan to show this technique, its informative and simple set up. 1 Quote Link to comment Share on other sites More sharing options...
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