Crabbok Posted August 17, 2016 Share Posted August 17, 2016 Hi, this may well be a dumb question, but how do you render normal passes in different spaces? Specifically camera, world and object. I assume the standard N pass is normals in camera space, and I see the transform SHOP which seems like it will do exactly what I want, except when I try to convert I get a lot of renders with crazy values (-8000,-8000,-8000) etc. I've been piping a copy of the N attribute into the shader and exporting that as a pass which I guess could be used as world-space normal but this can't be the best way to do things. What am I doing wrong? I assumed this was a simple procedure. Many thanks in advance for any help. Quote Link to comment Share on other sites More sharing options...
3dome Posted August 24, 2016 Share Posted August 24, 2016 get the N from the global variables, put a transform vop and transform N from current space to the space you want. append a bind export and call it something like world_N (if you transformed to world space). then on your rop add an AOV with your set name (world_N) 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.