samwelkertv Posted August 24, 2016 Share Posted August 24, 2016 Hey all! Quick question for everybody. I have not been able to set mulptile RBD objects as triggers for a crowd simulation for some reason. I can't share the scene file but can create another one to exemplify my dilemma if that would help. I have setup a crowd simulation with 4 triggers for 4 separate RBD objects. This is in Houdini 15.0 which is necessary for the Houdini Engine integration with Cinema 4D. The problem is that the 4 RBD objects simulate but only the last linked RBD object (number 4) affects the clones. I suppose it's overwriting the other RBD triggers? Could anybody give me a tip on how to rig this differently so it recognizes all 4 RBD objects in the Ragdoll simulation. Best regards, Sam Welker Quote Link to comment Share on other sites More sharing options...
samwelkertv Posted August 24, 2016 Author Share Posted August 24, 2016 Funny story folks. I actually just figured it out within 15 minutes of posting this. Here is the solution: COLLISION_GEO_01 || COLLISION_GEO_02 || COLLISION_GEO_03 || COLLISION_GEO_04 One trigger and one transition. Use double pipes "||" to separate the RBD objects. Apparently the || expression meaning OR works in the triggers. Hope this helps others in the future! Best regards, Sam Welker 2 Quote Link to comment Share on other sites More sharing options...
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