jasonsmart Posted August 30, 2016 Share Posted August 30, 2016 Hello everyone, I'm doing a destruction project where I need to isolate the front faces of bricks in a bullet sim so that I can export out a UV pass of only the front face to use in compositing. I know how to setup Mantra to export out an overall UV pass but I'm not sure how to isolate only the front faces of my bricks geo in the UV pass. Quote Link to comment Share on other sites More sharing options...
dchow1992 Posted August 31, 2016 Share Posted August 31, 2016 you can store an attribute on them and multiply the uvs by that attribute in the shader Quote Link to comment Share on other sites More sharing options...
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