ioness Posted August 31, 2016 Share Posted August 31, 2016 Here is a project I'm currently working on. I'm currently working on the explosion as it lacks of disturbance and the shader can be improved. Still some problem with the rigid body sim, mainly on the roof pieces. https://vimeo.com/179319417 Quote Link to comment Share on other sites More sharing options...
Tex Posted August 31, 2016 Share Posted August 31, 2016 The scale needs work - try increasing the gravity and dialing down the size of the explosion. A blast that big would wipe the structure off the map! Quote Link to comment Share on other sites More sharing options...
acey195 Posted September 1, 2016 Share Posted September 1, 2016 (edited) 20 hours ago, Tex said: A blast that big would wipe the structure off the map! It depends on how much stuff is inside the house, if its almost empty inside the explosion has more air to expand into (so less destructive force) I liked the airy feeling of the explosion myself but yeah maybe it needs to a bit smaller (5-15% I theorize) Edited September 1, 2016 by acey195 Quote Link to comment Share on other sites More sharing options...
ioness Posted September 1, 2016 Author Share Posted September 1, 2016 I watched yesterday more references, and one thing I'm sure is you're right about the size and the speed of the blast for the rigid body part. I focus for now on the rigid bodies part, trying to get a more natural look and will work after on the explosion (will reduce the size and improve the sim) Quote Link to comment Share on other sites More sharing options...
ioness Posted September 7, 2016 Author Share Posted September 7, 2016 I started from scratch the rbd simulation and hide the pyro sim. I have a new problem on this simultion I know of is the jittering of one of the main pieces on the left side of the house and don't know how to fix this ? Here is the link: https://vimeo.com/181746879 Quote Link to comment Share on other sites More sharing options...
ioness Posted September 15, 2016 Author Share Posted September 15, 2016 (edited) Small update on the project: addind some dust trails and will add more smoke when the wall collapses. Once I will be happy with the simulation, will add render time displacement and add more debris with different shapes (wood splinters, wall, bricks, etc ...). Here is the link to the video: https://vimeo.com/182817412 Edited September 15, 2016 by ioness Quote Link to comment Share on other sites More sharing options...
ioness Posted September 16, 2016 Author Share Posted September 16, 2016 Small update on this, new version of the smoke. This one is better but lacks the trails which gave an interesting look at the sim. I will try to mix the smoke together later on. If you have any critics, don't hesitate https://vimeo.com/182964146 Quote Link to comment Share on other sites More sharing options...
ioness Posted September 29, 2016 Author Share Posted September 29, 2016 Update on the project: https://vimeo.com/184817618. Quote Link to comment Share on other sites More sharing options...
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