catchyid Posted August 31, 2016 Share Posted August 31, 2016 (edited) Hi, I have some general questions about Houdini, VFX career path, your feedback is always welcomed This is my second month learning Houdini. I understand how it works in general, but I feel there is lots of things to learn, and I easily get stuck if I want to do something that does not come out of the box. I am talking specifically about Houdini Simulation. I have 4 months full-time left where I can learn anything I want, I am doing this on my own, after this I will have to look for a job. My goal is to use these 4 months as efficient/useful as possible in order to get a good job. Now, my questions: 1-What is the average time frame needed to become really good at Houdini Simulation? I mean by really good is customizing effects to meet specific shot requirements, writing own scripts, building DOP network from scratch if needed, etc. 2-At the end of those 4 months, which is better: (a) have a general knowledge about everything in Houdini Simulation, which means my understanding will be shallow but I can manage to make things work, but most probably won't be able to deliver "difficult" shot?, or (b) just focus on a limited number of tools and understand them inside/out? for example, know everything about pyro, crowd, rigidbody simulation, and skip the rest simulation tools? 3-At the end of those 4 months, which is better (sorry, this is not entirely Houdini related, but still wanna ask): (a) Split my time and learn Houdini and Nuke (I know already AE) (b) Just focus on Houdini That's all I know the most logical question would be: What is the kind of a job you are looking for, but I don't really know! I love VFX and I am switching careers and I am not sure if studios prefer someone who knows it all or very specialized individuals. Also, I know already other tools such as Maya, PFTrack, Bullet, so I would like to use all the tools I know in production, but I am not sure if this is even possible or desirable or not... Thanks PS. As a learning experience, I produced one shot on my own before using Maya, Bullet, FumeFX, PFTrack and AE. http://www.holistic-films.com/ Edited August 31, 2016 by catchyid Quote Link to comment Share on other sites More sharing options...
Hokmah Posted September 2, 2016 Share Posted September 2, 2016 There is no answer on this kind of questions. This is indivudual case. Some1 can learn houdini fast and the other one a little slower. You should first ask yourself what do you want to do in the future? At the begining in opinion is good to know a little from all parts on software and then focus on your main skill like Pyro, Groom etc. 1 Quote Link to comment Share on other sites More sharing options...
catchyid Posted September 2, 2016 Author Share Posted September 2, 2016 agree, it's varies from one to one It's just my time is very limited and I wanted to plan things right...but I guess, I will just do whatever I like the most which Houdini simulation! Thanks for your reply Quote Link to comment Share on other sites More sharing options...
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