revilo3d Posted September 1, 2016 Share Posted September 1, 2016 (edited) Hey guys, So lots of info about using points to setup a RBD sim - but im looking at going the other way. I wish to take an RBD sim and collapse it to points. The point would probably need to store at least Position, Scale, Velocity and Rotation. I have done a packed RBD sim and using the packpoints SOP I get my centriod points out with P - but would love a bit of guidance in getting the other data in there... or if I am going down the wrong path completely. The objective is to take an abc out of houdini without geo - only point attributes to use in another package. I found this...http://blog.sina.com.cn/s/blog_7ecf408b0101pnyq.html He's doing exactly what I need, but can't work out how it's being done. Any help appreciated. Cheers, Ollie Edited September 1, 2016 by revilo3d Quote Link to comment Share on other sites More sharing options...
celd Posted September 1, 2016 Share Posted September 1, 2016 you can use the "create points to represents objects" option on dop import sop you can even get the original simulation by using transform pieces sop and plugging the dop import and original source object into it Quote Link to comment Share on other sites More sharing options...
revilo3d Posted September 1, 2016 Author Share Posted September 1, 2016 Awesome! Figured it would be simple. Thanks for the quick reply! Quote Link to comment Share on other sites More sharing options...
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