Andy_Ireland Posted September 1, 2016 Share Posted September 1, 2016 I've been working on a shot with a splash tank for a while, I have it working with some collision objects and i'm wondering if anyone has any pointers/tips to get help get it a production finished level? The shot has been lit with an environment light and sun. I have been trawling this and the side fx forum for anything and haven't found too much. Is decreasing the particle separation the main way to get a realistic looking sim? How important is increasing the Resolution Exponent? I have struggled to even slow the speed of the water. Any tips would be great, I'll keep testing, am currently using an old, under-powered laptop but about to buy a new workstation which will make it easier. Quote Link to comment Share on other sites More sharing options...
Esperado Posted September 15, 2016 Share Posted September 15, 2016 Sorry i cant help much, but here is what i came up with... Playing around with the same, so ill keep an eye on this thread Whitewater_emitter - attributes = Inherit velocity = 0.05 Radial velocity = 0.02 Quote Link to comment Share on other sites More sharing options...
AndyRea Posted September 15, 2016 Share Posted September 15, 2016 Picked up a few tips by watching https://vimeo.com/145178660 and https://vimeo.com/182074285 but havnt been able to test them out yet as I'm waiting to get a new workstation, will post anything I find useful when I can Quote Link to comment Share on other sites More sharing options...
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