morteza Posted September 4, 2016 Share Posted September 4, 2016 (edited) Hey guys I'm working on a flood effect I want simulate the broken tree inside the flood like flood effect in the Pixar's "The Good dinosaur" movie. if you know a good thread or tutorial about this effect please introduce it to me. flip simulate test preview PASSWORD = odforce Thanks in advance Morteza Edited September 4, 2016 by morteza Quote Link to comment Share on other sites More sharing options...
Federico Posted September 4, 2016 Share Posted September 4, 2016 You forgot the password for the videos, anyways if you want a floating object on the water you need to increase the feedback value in the solver. 1 Quote Link to comment Share on other sites More sharing options...
morteza Posted September 4, 2016 Author Share Posted September 4, 2016 Just now, Federico said: You forgot the password for the videos, anyways if you want a floating object on the water you need to increase the feedback value in the solver. oh , I add it PASSWORD = odforce Quote Link to comment Share on other sites More sharing options...
Federico Posted September 4, 2016 Share Posted September 4, 2016 (edited) Ok i saw your videos, you cannot use the feedback anymore since you already simulated the water. You need to use the FEM solver using the water mesh as a moving collider (somewhere in the cloth shelf if i recall right) Edited September 4, 2016 by Federico Quote Link to comment Share on other sites More sharing options...
morteza Posted September 4, 2016 Author Share Posted September 4, 2016 (edited) 13 minutes ago, Federico said: You forgot the password for the videos, anyways if you want a floating object on the water you need to increase the feedback value in the solver. Duplicate Post Sorry Edited September 4, 2016 by morteza Quote Link to comment Share on other sites More sharing options...
morteza Posted September 4, 2016 Author Share Posted September 4, 2016 4 minutes ago, Federico said: You forgot the password for the videos, anyways if you want a floating object on the water you need to increase the feedback value in the solver. Thanks Federico , I'm already use feedback scale in my test but my rbd always shooting everywhere, i'll try increase or decrease that but it's not my desired result , I need a complete brief and info about this option to can control it to achieved what i want. (I learn "En" form Hollywood Movie ) Quote Link to comment Share on other sites More sharing options...
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