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Building organic forms


mmshi

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Hello, 

I apologize in advance because I'm very new to this software and a little overwhelmed. I've been extremely interested lately in the work of Oliver Haidutschek/Aoto Oouchi. I know that he works primarily in Houdini to develop these beautiful organic forms (starting with basic geometry and not sculpting). Could anyone direct me towards tutorials for creating organic objects like this either procedurally or through dynamic simulations? Or at least direct my search towards a particular branch of houdini to learn? 

 

Thank you in advance

 

-mmshi

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You might also look into Houdini's VDB toolset as an alternative or supplement to the growth techniques. The basic workflow is to create volumes from geometry, manipulate them with noises and such, perform add / subtract or various other operations on the volumes, then mesh. It's a bit more of an artistic approach - you can think of it as kind of like a more procedural way of 'sculpting' geometry. Also, VDB is a great bag of tricks for pretty much anyone in Houdini, so it's great to know even if you don't use it so much in this particular instance. On the sidefx.com tutorial page, search for VDB and you can find some videos to get you up to speed on the basics. 

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