Juzwa Posted September 11, 2016 Share Posted September 11, 2016 Hi, So Im tryign to build some setup for tornado. I have an animated line with some noise. And on those points Im copying some geo. So the first thing after copy is that all objects are rotated and the rotation changes each frame value... And this is sth I dont understand, where does this rotation comes from? There is no rotation or normal channel on the source points. What I want is the object to not rotate at all or have some rotation control, like 'follow curve' rotation. How should I fix it? On copy SOP? on the source points before copy sop? Quote Link to comment Share on other sites More sharing options...
Juzwa Posted September 11, 2016 Author Share Posted September 11, 2016 (edited) Ok as usual. Right after posting I fixed the issue. I created normal attribute on the source points and my object stopped the silly rotation. However I still dont understand why there was a rotation in the first place... Edited September 11, 2016 by Juzwa Quote Link to comment Share on other sites More sharing options...
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