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Particles behind car tires


Mirrage

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Hey guys, I'am a little new in houdini and start thinking about one thing.. What is a good starting point to make wet particles emitt behind car? Here is a little example : CAR EXAMPLE

I should look like a particles emitt from the car on the wet ground. Here is also good example from deadpool: DEADPOOL

Look at the motorbike tire at 1min whic emitt a particles. Someone have any example how should I start to work with it? Dont have .hip file because dont know how to start with it.

 

 

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  • 3 weeks later...

Juraj your .hip was realy useful but now have problem when car is not moving in straight line. Sometimes my car have to turn a little right and left. Is it possible to make this effect static withou this tire rotation and just attach it to my car. Because now I have to create really long plane for distributing particles and this is not comfortable when I import 10 cars whic are not in the 0 position.

odforce2.jpg

Edited by Mirrage
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6 hours ago, Mirrage said:

Juraj your .hip was realy useful but now have problem when car is not moving in straight line. Sometimes my car have to turn a little right and left. Is it possible to make this effect static withou this tire rotation and just attach it to my car. Because now I have to create really long plane for distributing particles and this is not comfortable when I import 10 cars whic are not in the 0 position.

odforce2.jpg

 

Hi, you can create simple particle system and parent it to tire's animation. However I think that it will look better if simulated on a plane. It is only particle system it should be fast even with 10 cars. You can also delete particles which hit the ground and stopped moving. This should speed things up.

6 hours ago, Mirrage said:

Here is screen from Houdini wher I've draw some lines. Black arrow show in which way I would like to emitt my particles and this red cross show where I would like to delete them. Use delete node and make some expression for delete or what should I do ? 

 

 

odforce3.jpg

Hi, I am not sure what is causing particles going in wrong direction. Can you post your file? Particles velocity is derived from tire's velocity, it should point in oppostite direction.

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