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converting TP into Houdini


kartel

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Hi All,

This may have been asked before, but i am ok with Cebas TP, what i am after is the equal in Houdini.

InMesh, VolumeBreak, Distance, Fracturing only a specific area of a mesh, positionBorn on just fractured edges etc..

is there any document or examples, as i would like to convert my old TP scripts into Houdini.

Many Thanks

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Hi All,

first thing i would like to ask, in TP you can assign a stdshape, fill it with points, then fracture another object based on the points in the volume of the first object.

How do i do this in Houdini, as you can shatter, but i am after specific areas being fractured, any ideas

Many thanks

 

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