soukach Posted September 21, 2016 Share Posted September 21, 2016 Hello everybody, I am trying to add specular on uniform volume shader as in the following link: https://vimeo.com/159216723 (made by Jack Yu). To make it, he gives us the following explanation: "Uniform volume shader is a default Houdini shader, all you have to do is convert your particle to VDB then generate the gradient filed, use the gradient field as surface normal to calculate specular in uniform volume shader." But I did not succeed has to make the last step. Here is my .hip Thanks for help. test_uniform volume shader.hiplc Quote Link to comment Share on other sites More sharing options...
Juraj Posted September 21, 2016 Share Posted September 21, 2016 Hi, it seems that it was already discussed here 1 Quote Link to comment Share on other sites More sharing options...
soukach Posted September 21, 2016 Author Share Posted September 21, 2016 thank you very much Juraj! Quote Link to comment Share on other sites More sharing options...
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