MOKANA Posted September 27, 2016 Share Posted September 27, 2016 I take a sphere and then apply the mountain SOP to this sphere. Then I add a Copy node which is fed a point cloud from a sphere, IsoOfset, and scatter combination. Below the Copy I place a NULL node. In this Null Node I can see the total number of packed Primitives. What I would like to do is to be able to modify the Frequency Parameter on the Mountain Sop for each of the Primitives that are being Copied so that each one of the Primitives has a unique shape. I need a variety of moon rock to blast out. Without modifying them, they all look the same. Any thoughts on how I can accomplish the ability to dynamically create rocks of various shapes. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
tony Posted September 27, 2016 Share Posted September 27, 2016 (edited) I think this is what you're after: https://www.sidefx.com/docs/houdini/copy/tutorial_stamping (you can skip down to the bottom where they create the stamping variable) Edited September 27, 2016 by tony Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted September 27, 2016 Share Posted September 27, 2016 Just apply the mountain SOP after you have created copies. Quote Link to comment Share on other sites More sharing options...
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