NathanVFX Posted September 29, 2016 Share Posted September 29, 2016 Hi everyone, I'm brand new to Houdini really I've done some extremely basic RBD, FLIP, Pyro, and cloth sims with a very finite amount of POPs and FEM and I'm looking to develop a little system that will form droplets on the surface as a mesh, I would like the droplets to differ in size and for some to run down the surface and leave a trail as you would expect in real life and for some droplets to stay in the same position throughout the shot. I've checked out some of the other topics on this and they seem incredibly complex to me so if anyone could simplify I would greatly appreciate it! I've attached a simple scene of a can model (can model link; http://tf3dm.com/3d-model/coca-cola-can-23142.html) I am aiming to achieve the condensation effect on this model! Any help is appreciated, Thanks in advance Condensation_Can.hipnc Quote Link to comment Share on other sites More sharing options...
Sepu Posted September 30, 2016 Share Posted September 30, 2016 Take a look at this http://forums.odforce.net/topic/17684-rain-condensation-droplets-rivulets-flowing-over-hard-surface-rnd/#comment-145849 1 Quote Link to comment Share on other sites More sharing options...
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