shinsso Posted October 2, 2016 Share Posted October 2, 2016 Hi, when I rendered some smoke images, the smoke looked very flat even though I simulated high quality volume for long time. The problem was that I changed shadow color to closed to black. The default is white. I changed it back to white and rednered again. It looked much better. Why the Shadow color is white? How does it work...? Thanks. Quote Link to comment Share on other sites More sharing options...
sanostol Posted October 2, 2016 Share Posted October 2, 2016 there must be a mistake, the shadow color is by default black, white shadow color means no shadow. Quote Link to comment Share on other sites More sharing options...
shinsso Posted October 4, 2016 Author Share Posted October 4, 2016 (edited) sorry, I mean the shadow color in the Pyro Shader. This following image is default Pyro shader. I use Houdini 15.5 Edited October 4, 2016 by shinsso Quote Link to comment Share on other sites More sharing options...
TheDude Posted October 5, 2016 Share Posted October 5, 2016 In this instance the shadow colour is subtractive. E.g., if you have a (1,1,1) colour volume, what shadow colour should I use to subtract? To make a normal-colour shadow, you want to subtract white. 1 Quote Link to comment Share on other sites More sharing options...
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