Jump to content

Create splintered voronoi fracture along some wood branches


garethuk

Recommended Posts

Hi, I am trying to pre fracture a branch like piece of geometry. But I want the fracturing to be relative to the curvature of the branches.

I understand that normally, for example with a plank of wood, you would scale down the wood plank in 1 axis, apply your voronoi fracture, and then scale the wood back to its original size. This would give you a splintered wood like effect. 

This is what I want on my branches, but I can't figure out how you would apply this on geometry that isn't aligned in anyway to a single axis. I'm going to guess matrices would be involved?

Any help is greatly appreciated ! A scene file and the geometry file attached.

 

branch_fracture_1.hipnc

branchGeo_244.bgeo

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...