Slimesunday Posted October 6, 2016 Share Posted October 6, 2016 Guys im a noob x 20. I used an attribute vop to effect Cd and applied a turbulent noise to the surface of a sphere. I now want to copy a bunch of spheres to the surface of the other sphere and effect the radius of the copied spheres by using the black white values in the turbulent noise (i.e. white = .1 and black = 0). Quote Link to comment Share on other sites More sharing options...
ciliath Posted October 7, 2016 Share Posted October 7, 2016 Inside a *attribute vop* create a new attribute from your color called scale, and use a fit range to make white = 0.1 and black = 0 (on your original sphere). There are several attributes the copy sop looks for when doing the copying, scale is one of them - you can find a list of them in It's help file. Quote Link to comment Share on other sites More sharing options...
galagast Posted October 8, 2016 Share Posted October 8, 2016 (edited) Here's a hip file for you following Felix's instructions. Just with the addition that a "scale" attribute needs to be of "vector" type in order for it to work. Alternatively, you can use "pscale", which is a float. H15.5.607 Indie H15_noise_color_pscale.zip Edited October 8, 2016 by galagast Quote Link to comment Share on other sites More sharing options...
Slimesunday Posted October 8, 2016 Author Share Posted October 8, 2016 @galagast @ciliathAwesome guys ! thanks so much for your help! Quote Link to comment Share on other sites More sharing options...
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