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Effect pscale by using black white values in turbulent noise.


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Guys im a noob x 20. I used an attribute vop to effect Cd and applied a turbulent noise to the surface of a sphere. I now want to copy a bunch of spheres to the surface of the other sphere and effect the radius of the copied spheres by using the black white values in the turbulent noise (i.e. white = .1 and black = 0). 

 

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Inside a *attribute vop* create a new attribute from your color called scale, and use a fit range to make white = 0.1 and black = 0 (on your original sphere).

There are several attributes the copy sop looks for when doing the copying, scale is one of them - you can find a list of them in It's help file.

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