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Force Along Normal


lanchka

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Hello all,

I need to make a simulation where particles are birthed of a single primitive and the primitive is animated along a path.

Now what I need is to have a linear force acting on the particles birthed at any instant along the normal of the primitive at that instant.

Hope I have made this clear.

I guess this is a simple thing to do...but I dont know how to set this up.

Any help would be great.

Cheers

Lanchka

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Here is one way:

*/ make /obj/geo1 your object on the path, and using a PointSOP give it point normals in direction you want your force - visualize by turning on point normal display in the viewport- (probably in Z)

*/ in /obj/geo2, ObjectMerge in your object (putting "." in the Transform Object) and feed it into the POP Network/Source POP - and you'll be able to amplify or noise up the initial force in the "Inherit Velocity" or "Add to Inherited Velocity"

Note that you could merge in the geo1 into any POP Network's Source POPs if you just take care to check the toggle to respect the Objects transformation.

Hope this helps,

Jason

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