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VDB Converted Mesh Rendering incorrectly


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Hi,

I am not sure what causes this weird render problem. I am trying to make the sphere deform the snow as it moves along. I started off with the sandbox shelf tool. I converted that using the VDB from particles (you can see in the photo below). Then I converted the vdb from particles to a polygon mesh using the VDB convert node. You can see the mesh in the photo. How come when I render it you see all the individual spheres? it clearly does not match the topology from the mesh. Not sure if this affects anything, but I am using the Non Commercial Addition. 

Thanks in Advance

 

Snow_ground.PNG

render.PNG

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It looks like you have point rendering turned on for the terrain element. On the terrain, at object level, select the Render tab then the Geometry tab. Turn off Render As Points and see if that helps.

Edited by Atom
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