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Bubbles on a melting surface using Ray SOP

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Hey everyone!

I`d appreciate if someone could give me a help on this.

I`ve been doing a melting object and as it melts I have a popnetwork creating particles for my bubbles geo wherever the object is changing viscosity based on an attribute I created.

To make sure the particles always stick to the surface I created a Ray Sop with the method set to Minimun Distance since Project Rays is not giving me any results.

But I`m facing a problem with it since the particles don`t move with the deforming surface.

I have attached a playblast to better illustrate my issue.




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