AskardBr Posted October 17, 2016 Share Posted October 17, 2016 Hey everyone! I`d appreciate if someone could give me a help on this. I`ve been doing a melting object and as it melts I have a popnetwork creating particles for my bubbles geo wherever the object is changing viscosity based on an attribute I created. To make sure the particles always stick to the surface I created a Ray Sop with the method set to Minimun Distance since Project Rays is not giving me any results. But I`m facing a problem with it since the particles don`t move with the deforming surface. I have attached a playblast to better illustrate my issue. Cheers! Bubbles.mp4 Quote Link to comment Share on other sites More sharing options...
shawn_kearney Posted October 18, 2016 Share Posted October 18, 2016 (edited) I've never had much motivation to get it working, but I think you're after VDB Advect Points. Try using within a SOP Solver (see 'Animating advection' section)https://www.sidefx.com/docs/houdini/nodes/sop/vdbadvectpoints Edited October 18, 2016 by shawn_kearney Quote Link to comment Share on other sites More sharing options...
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