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Cloth or Polygon Constraint Breaks Using Particle Collisions?


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Hi everyone,

I'm brand new to Houdini 15.5 as of October 2016.  I have been learning a great deal in a short time but there's some things I would very much like to figure out for something I'm working on.

I'd like to know how to create an effect where a membrane, eg a cell wall, is being broken apart when particles collide with it.  I know how to do fractures based on particle collisions and I assume it's a similar process.  I'm just not sure how to get that tearing effect you might expect when seeing a membrane lose its surface constraint.

I appreciate any help from some of you more expert wizards out there.  Thanks in advance!

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