boyle Posted October 19, 2016 Share Posted October 19, 2016 Hi all, I am trying to work out the difference: If I have finished a complex polygon model and want to continue to build on my scene, should I store my model with the pack SOP, with the file cache SOP or with the Alembic SOP? What is the difference in efficiency between those? I couldn't find a clear description on scene optimization anywhere. Big thanks Quote Link to comment Share on other sites More sharing options...
dimovfx Posted October 19, 2016 Share Posted October 19, 2016 Alembic is usually used to exchange data between different software packages (Houdini, Maya, Max, etc.). Packed geometry works very well when you have many objects like instances or RBD objects. It can conserve a lot of memory with a lot of geometry. If you look to temporary cache data (geometry, particles, volume), you can just use native format for houdini "geo, bgeo". Just use "File Cache" SOP or one of the other available nodes. *.sc or *.gz means that file compression is used. Quote Link to comment Share on other sites More sharing options...
boyle Posted October 21, 2016 Author Share Posted October 21, 2016 cool, that gives me a bit more context to work with :-) thanks! Quote Link to comment Share on other sites More sharing options...
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