bcarmel1 Posted October 19, 2016 Share Posted October 19, 2016 (edited) Hi all, Very new to Houdini. I'd like to be able to input a given geometry and have the topology break up into "clusters" of a determinable number of polygons. I've attached an image which I hope will clarify what I mean. I can achieve this effect inside of cinema4d using the explosion FX effector but it's a tad messy without altering a lot of settings. Ideally, I'd like to end up with a digital asset that I could bring back into cinema with the Houdini Engine (but I can try and figure out that part later.) Any advice on nodes I should look into would be greatly appreciated. Thank you! Edited October 19, 2016 by bcarmel1 Quote Link to comment Share on other sites More sharing options...
symek Posted October 20, 2016 Share Posted October 20, 2016 2 hours ago, bcarmel1 said: determinable number of polygons(...) Not sure how much you love the idea of prescribing exact number of prims in custers, but besides that you usually would use ClusterPoints SOP, which does k-means clustering on geometry. After that you can separate each cluster in a number of ways (like Explode View SOP or foreach loop). Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted October 20, 2016 Share Posted October 20, 2016 If I understand you correctly you can just use a voronoi fracture node with the "create inside surface" option unchecked that you get similar results Like this Quote Link to comment Share on other sites More sharing options...
bcarmel1 Posted October 20, 2016 Author Share Posted October 20, 2016 Thanks for the suggestion vitor, but I'm specifically trying to avoid the voronoi pattern and rather disconnect group along the original edges of the geometry (like the breaks in my originally attached image). @symek Clusterpoints seems to be the way to go, but I'm wondering how to get it to actually 'fracture'. when I pipe into the exploded view sop I don't get a result. Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.