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DOP POP curl noise question


rayt

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Is there a way to freeze the transforms of a curl noise in a DOP popvop? I am running a point sim and my source emitter object is animated and rotated in world space. When the points emit, the curl noise added to the point position slides.  I'm really not sure what to do in the popvop to freeze the curl noise.

Ive tried using a popforce, however the curl noise does not seem to create the same shapes that the popvop does. 

Thanks in advance.

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as a workaround you can try to take one frame of your converted vdb and point deform your converted vdb using the original geometry, assuming the original geometry has a stable point count.

then you can use your deforming static point count mesh to generate the rest position.

 

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