Search the Community
Showing results for tags 'popvop'.
Found 3 results
mitchtokita posted a topic in EffectsI try to visualize a traffic simulation - therefore I set up a emitter particle emitting box in the poppet and a popvop that makes curves attract particles. They should also follow the curve tangents - that doesn't really work. And the really weird thing is, that a lot of particles are being dragged towards the origin. I am a total beginner and would be really thankful if someone could help me. Its for a visualization for my master thesis. Thanks a lot! curve_attract-follow.hipnc
Is there a way to freeze the transforms of a curl noise in a DOP popvop? I am running a point sim and my source emitter object is animated and rotated in world space. When the points emit, the curl noise added to the point position slides. I'm really not sure what to do in the popvop to freeze the curl noise. Ive tried using a popforce, however the curl noise does not seem to create the same shapes that the popvop does. Thanks in advance.
cgartashish posted a topic in General Houdini QuestionsHi, I used a popvop for some task in my popnet and connected the geometry to my 2nd input in popnet node, Everything works fine but the geometry that I have connected to the 2nd input also gets exported out. But I don't want the geometry to be exported, I only want the particles to be exported. So, Please can you help me with a solution on how to exclude or delete the object so that only the particles from the popnet gets exported. Thanks.