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project images from moving camera into RBD [solved]

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Hi everyone!

I have a moving camera projecting an image sequence on a fractured mesh. What I'd like to do is keep projecting each frame to each fractured part until they get activated.

Finally, the active pieces should have projected the image from the last frame before activating.


Do you know some way to implement this? Since uv's have to be projected before running the sim it hasn't occurred me how to do that.



I've managed to solve the problem. If someone face the same problem here is the solution I've found:

1- Project UV from camera before RBD

2- Run the sim

3- Import it with "transform input geometry" and plug in the original fractured geometry with the material (image sequence) applied.


The uv's will remain the same but the material will keep updating seamlessly with the background.







Edited by pau22
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