lyansart Posted October 23, 2016 Share Posted October 23, 2016 (edited) Hi guys, I've been playing around with the constraint and I can't make work the cone twist or the hard constraint.. The geometry starts flipping around before the ball hits the wall does anybody know why? Here's my example file, thanks.. constraint.hipnc Edited October 23, 2016 by lyansart Quote Link to comment Share on other sites More sharing options...
jiejie Posted October 24, 2016 Share Posted October 24, 2016 Here is the one way to make the glue constraint works. J_constraint.hipnc Quote Link to comment Share on other sites More sharing options...
jiejie Posted October 24, 2016 Share Posted October 24, 2016 BTW, https://www.sidefx.com/tutorials/h13-masterclass-bullet/ here is the link that may help u to understand the constraint network.Good luck ! Quote Link to comment Share on other sites More sharing options...
loudsubs Posted October 24, 2016 Share Posted October 24, 2016 With cone twist and hard constraints, I always make the length zero. I've found exploding constraints usually have something to do with the rest length. So I always just set it to zero. Made a few changes to your file, including using a facet to get unique points. then the primitive sop can actually scale each prim down to zero length. constraint_a.hipnc Quote Link to comment Share on other sites More sharing options...
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