Jump to content

Alpha Attribute


Recommended Posts

I think that's shader-dependent. So you go through the procedure that Steven outlined about how to figure out getting point colours. A nice educational way ( I think?) to learn how to do this is to create a surface shader VOP and create your own parameters wired into the Of or Af inputs of the output vop.

dante

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...