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Houdini Engine Object Merge/Maya 2016

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Hi All,

I am constructing some HDAs for Maya 2016.  My object merges are showing up as “Edits” rather than “Set to Selections” in the Maya interface.  Consequently I am unable input objects into the input on the Maya side.  Anyone know a workaround or fix for this?  Please see attached images and .HDA

Any info would be much appreciated!





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I discovered a work around.  If when you initially collapse your tool it into an a subnet you have the desired amount of inputs already plugged into the rest of the tool the output on the maya side will work as expected. 

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