pepci Posted October 26, 2016 Share Posted October 26, 2016 I hope to help you. when you import the abc , Please use the following. //------------------- AbcImport -rcs -mode import "D:/ball_test.abc"; //------------------- houdini_to_maya_vertexcolor_1.mb vertex_color_r01.hip 2 Quote Link to comment Share on other sites More sharing options...
haggi Posted October 30, 2016 Share Posted October 30, 2016 Your example files is for VRay as much as I can see, do you have one for Arnold? Quote Link to comment Share on other sites More sharing options...
pepci Posted October 31, 2016 Author Share Posted October 31, 2016 22 hours ago, haggi said: Your example files is for VRay as much as I can see, do you have one for Arnold? not yet.. but this page can help you.!! https://support.solidangle.com/display/AFMUG/Motion+Vector+Source select the geometry and check on the "Export Vertex Colors". https://support.solidangle.com/display/AFMUG/Using+Custom+AOVs+to+Create+Mattes Quote Link to comment Share on other sites More sharing options...
haggi Posted October 31, 2016 Share Posted October 31, 2016 Thanks, but the maya example uses SOUP tools what is fine, but I hoped to find a way to use arbitraty values directly with Arnold. And if I see it correctly, then the shown result is wrong. The direction of the final motionblur does not go into the direction of the liquid motion but more from left top to right bottom, that's good to see on the right emitter. Quote Link to comment Share on other sites More sharing options...
pepci Posted October 31, 2016 Author Share Posted October 31, 2016 (edited) 3 hours ago, haggi said: Thanks, but the maya example uses SOUP tools what is fine, but I hoped to find a way to use arbitraty values directly with Arnold. And if I see it correctly, then the shown result is wrong. The direction of the final motionblur does not go into the direction of the liquid motion but more from left top to right bottom, that's good to see on the right emitter. this is a arnold render pass. i don't use SOUP tools. just abc and arnold. houdini_to_maya_vertexcolor_ar_2.mb and abc file. ball_test.zip Edited October 31, 2016 by pepci Quote Link to comment Share on other sites More sharing options...
haggi Posted November 1, 2016 Share Posted November 1, 2016 Thank you very much, I'll test it as soon as possible. Quote Link to comment Share on other sites More sharing options...
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