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houdini to maya alembic - arbitrary data transfer


pepci

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22 hours ago, haggi said:

Your example files is for VRay as much as I can see, do you have one for Arnold?

 

not yet..

but this page can help you.!!

 

https://support.solidangle.com/display/AFMUG/Motion+Vector+Source

select the geometry and check on the "Export Vertex Colors".

 

https://support.solidangle.com/display/AFMUG/Using+Custom+AOVs+to+Create+Mattes

 

 

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Thanks, but the maya example uses SOUP tools what is fine, but I hoped to find a way to use arbitraty values directly with Arnold.

And if I see it correctly, then the shown result is wrong. The direction of the final motionblur does not go into the direction of the liquid motion but more from left top to right bottom, that's good to see on the right emitter.

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3 hours ago, haggi said:

Thanks, but the maya example uses SOUP tools what is fine, but I hoped to find a way to use arbitraty values directly with Arnold.

And if I see it correctly, then the shown result is wrong. The direction of the final motionblur does not go into the direction of the liquid motion but more from left top to right bottom, that's good to see on the right emitter.

this is a arnold render pass.

i don't use SOUP tools. just abc and arnold.

image_ar.jpg

houdini_to_maya_vertexcolor_ar_2.mb

 

and abc file.

ball_test.zip

 

 

 

Edited by pepci
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