Mirrage Posted October 27, 2016 Share Posted October 27, 2016 I'm trying to figure out how to get extra detail for close up shots with ground cracking. Currently I have base of my crack simulation base on curv and I would like to achieve extra detail like on photos and movies below.. https://vimeo.com/160013117 https://youtu.be/HJrKLmzX-0s I know that I can add in houdini edge displacement but can I make something more which will push up this detail? Quote Link to comment Share on other sites More sharing options...
Yon Posted October 28, 2016 Share Posted October 28, 2016 The most detail can be achieved by doing the displacement in a shader. Which I don't know how to do. 1 Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted October 28, 2016 Share Posted October 28, 2016 You can achieve results very similar if not identical to these photos with edge displacement. There's a famous thread here on ODForce about it, this one: Quote Link to comment Share on other sites More sharing options...
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