tottman1 Posted October 31, 2016 Share Posted October 31, 2016 (edited) Hey, i am trying to do an effect where a wooden skybridge is being blown apart by a cannon. I have been given a set animation of the bridge floor which has been specifically animated and i have pinned voronoi fractured wooden planks to that. I then want to procedurally destroy the planks using keyframed objects when they collide. At this current stage i kind of have a working setup but having attached the planks to the animated floor using DOPImport and Transform pieces i seem to be getting a strange offset. By narrowing down the previous nodes it appears that the poffset is coming from the voronoi fracture node but i cant seem to fix it. Any ideas? Or any ideas on how to better set this up? Thanks *Scene file is attached. houdini_planks_test15.hip Edited October 31, 2016 by tottman1 1 Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted November 5, 2016 Share Posted November 5, 2016 you need to add timeshift and stop it at first frame for rest position and then feed that to 3rd input of transform pieces. it will work. 1 Quote Link to comment Share on other sites More sharing options...
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