lesath Posted November 1, 2016 Share Posted November 1, 2016 (edited) Hi, I will put in this topic my personal projects. Difficult to see when it is a finished work as I always want to improve it but it 's also time consuming. I start with this scene. Model was build in blender / 3d coat. lighting, rendering and simulation in Houdini. Mantra is pretty good, it tooks about 3min / frame with caustics The whale was animated with the fem solver Edited November 1, 2016 by lesath odforum doesn't support iframe from vimeo 3 Quote Link to comment Share on other sites More sharing options...
lesath Posted November 1, 2016 Author Share Posted November 1, 2016 (edited) Another scene : River. Model build with 3d coat and Houdini. I have some problems with caustics on rocks (likes GI flick) I incresead the number of photons but it still weird. But I learn a lot with mantra. edit : I 'm curently working and studying fluid simulations and I would like to improve my "river" scene with new things I learned. Here a test with only the foam / fluid render. Edited January 15, 2017 by lesath Quote Link to comment Share on other sites More sharing options...
lesath Posted December 30, 2016 Author Share Posted December 30, 2016 A growing tree with l-system ( and @Variables) in Houdini. Always a lot of fun. Quote Link to comment Share on other sites More sharing options...
stickman Posted December 30, 2016 Share Posted December 30, 2016 very cool! How did you get the leaves to follow their position as the branches grow? Or are they parts of the l-system and therefore just mapped planes? Quote Link to comment Share on other sites More sharing options...
lesath Posted December 30, 2016 Author Share Posted December 30, 2016 Hi david, It's just mapped planes with a copy sop. An attribute wrangle to orient them with @up, @N. 1 Quote Link to comment Share on other sites More sharing options...
stickman Posted December 30, 2016 Share Posted December 30, 2016 If you ever do a tutorial or make a tool... commercial or not. Let me know :-) I'm finding the learning curve into houdini fairly steep. Quote Link to comment Share on other sites More sharing options...
lesath Posted January 3, 2017 Author Share Posted January 3, 2017 (edited) On 30/12/2016 at 7:47 PM, stickman said: If you ever do a tutorial or make a tool... commercial or not. Let me know :-) I'm finding the learning curve into houdini fairly steep. true, it 's a long way to learn it but all good things take time :-) keep going ! Edit : it's part of bigger scene i'm working on so may be when it will be finished, I will try to make a tutorial but I have a big french accent :-) Edited January 14, 2017 by lesath Quote Link to comment Share on other sites More sharing options...
lesath Posted January 14, 2017 Author Share Posted January 14, 2017 I start this new scene ( there is still a lot to do ) after seen the amazing making of 'The Shallows ' from ILP. The shark is still a base mesh made with blender, the animation with Houdini fem solver, I 'm going to make details and textures with 3D-coat. Also I try to improve my renders with Mantra and fluid simulation and I think I learn a lot ; So I came back to the 'river' scene I made to improve it and continue some tests with flip solver. And I will finish this one after. Quote Link to comment Share on other sites More sharing options...
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