skyros Posted November 1, 2016 Share Posted November 1, 2016 Hi Everyone, I have a question regarding setting particle attributes. I believe I'm overlooking something simple but I cant figure out what it is. I've created a particle mass attribute using a pop property, then in the pop vop I try to multiply that value using a ramp. I then bind export the attribute. When I do this, my mass is set to 0, and I'm unsure why. Could someone take a look and let me know what I have done incorrectly? The goal is to drive the mass of the particles through a ramp so I can control the amount of heavy particles to lighter ones. Thanks pTest.hip Quote Link to comment Share on other sites More sharing options...
merlino Posted November 1, 2016 Share Posted November 1, 2016 Hi skyros! I think the sipliest way to import an attribute is to use "bind". Anyway it should work the way you made it, pay attention in the popvop1 node, in the "input" folder you must define what are your inputs. In your case "input 1" must be set as "Myself". I hope this helps. Cheers! Quote Link to comment Share on other sites More sharing options...
skyros Posted November 1, 2016 Author Share Posted November 1, 2016 Gah... Bind. I was using attr import. That's what it was. Thanks for the catch! Quote Link to comment Share on other sites More sharing options...
merlino Posted November 1, 2016 Share Posted November 1, 2016 You're welcome, anyway wasn't a mistake to use attr import, but you have to set the inputs for the popvop. Cheers! Marco Quote Link to comment Share on other sites More sharing options...
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