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Edge problem on large ocean


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Hi Houdniks,

I have a behaviour on my large scale ocean, which I can't break down to the source. It seems, the map breaks the neighboring edges or kind of a tiling problem. Don't mind the overall plastic look of the ocean, no serious shading until now :-)

My grid is distorted by a noise, but the problem occurs even without the distortion.

Any ideas how to fix this?

Thanks in advance

Dominik

 

Screenshot at 2016-11-02 22-42-31.png

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