art3mis Posted November 5, 2016 Share Posted November 5, 2016 Hi My question is Can Buoyancy Force be duplicated simply thru Feedback Scale? Just wondering if there is some additional 'Secret Sauce' that Buoyancy Force adds that can't be duplicated thru simply increasing the Feedback Scale. Related to this question is To make objects 'float' or sink should you 1) Keep your Feedback Scale constant at a value of 1.0 and adjust the relative Density of water vs floating-sinking objects or 2) Keep the Density of both your water and other geometry at a default value of 1000 and determine buoyancy by adjusting Feedback Scale? From preliminary testing both approaches seem to work though I'm guessing just one is the 'correct' way to go. Quote Link to comment Share on other sites More sharing options...
rbowden Posted November 5, 2016 Share Posted November 5, 2016 You can use either one. If you are dealing with FLIP and RBD objects, most of the time you can get by with just turning the feedback scale up. If you are needing more options for a buoyant force (such as like adding a noise field or something) then you can use the buoyancy force DOP. Take a look at the buoyant force example in the help. Shows that you can basically fake the force without actually solving the fluid itself. Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 5, 2016 Author Share Posted November 5, 2016 Thanks Ryan. Will check out the example. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.