tamagochy Posted November 10, 2016 Share Posted November 10, 2016 (edited) I made flip sim with splash container and ocean spectrum. I transferred uv from ocean grid to flip surface and made custom foam mask. But when i use oceansurface shader foam looks not the same as on the ocean. It strobing and fast change structure. I made simpl scene to check, if someone can help me to understand what is wrong ir would be great. Thanks! test.hipc.hipnc Edited November 10, 2016 by tamagochy Quote Link to comment Share on other sites More sharing options...
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